A constant internal battle with our minds! When we sat down to make the company we already had more games ideas than we could ever physically make in the first place and we want to bring them to life. It’s fun making different worlds and genres you love and want more of. Or, alternatively, there’d be no BattleBlock Theater if we made Castle Crasher 2.
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You’d have Alien Hominid 2 instead of Castle Crashers 1. It has to be a product that would end up vastly improved, rather than “more of the same”, which is only something we can accomplish with gaining experience.Īnother thing to consider is that there would be no Castle Crashers 2 if we started out by making sequels. We might make one someday, but it would have to hit all the right points at the right times. Spooky tough question (but not really)! I often see people claim we would never make a sequel. We always wanted to get onto the 3DS due to portability, so this is exciting for us! The Nintendo Switch is perfect for us to make our return on and it brings with it the ability to have our games be portable. For instance, dual screens requiring UI and design reworks.
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However, since the Gamecube, Nintendo’s cool features often demanded more development time than we were able to balance while guaranteeing quality. We’ve always eyeballed Nintendo’s platforms with a very warm heart. Our debut title (Alien Hominid) was available on both Gameboy Advance and Nintendo Gamecube. Higher resolutions, higher framerates, chances to make tweaks, and better overall quality. Taking advantage of the updated hardware of each generation is also very satisfying.
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When we make games we want them to stick around. With Alien Hominid not being ported often, we’ve seen it slowly become unavailable in most places. Well, aside from it being one of the most requested things we get asked there’s some less obvious reasons. Now let’s get to two of the most common questions we’ve been asked.: We’re all very excited to get them into your hands! It’s like magic seeing the game run on these new systems. Bring those little knights with you in handheld mode or put them up on the big screen while docked! On your PS4, we’ve utilized the latest in lighting technology to lighten up your lightbars with your character affinity color!īoth of these fine versions have been made possible thanks to the team at PlayEveryWare. You wonderful, electronic beast.ĬCR on the Nintendo Switch has HD Rumble, Switch Online, and 4 player local Joy-Con support.